To learn more about Rendering, I decided to take a class on advanced rendering techniques. In the class, we built our own graphics engines and work on those techniques. In my case, this was deferred rendering, moment shadow maps, and screen-space ambient occlusion. I proceeded to build the engine from scratch using OpenGl and a simple result is in the videos below. There are more projects I'd love to pursue, and I want to eventually combine it with my multi-threaded ECS, but the gist is there. Blog posts will delve deeper into the topics or any new topics I end up working on! I forgot to add a piece to show rendering the Ambient Occlusion step, and different textures of the deferred renderer. Not all of them are set nicely, but I have screen shots for future blog posts on those subjects.
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