During Junior year at Digipen, my team made a 3-D, networked, simultaneous turn-based, pirate board game! We actually hard pivoted from a VR project the day before, so we had to start getting the custom engine up and running real fast! This led to me making a quick and dirty object manager using something known as a slot map! After, I made the TCP socket layer for networking. From there, it was mostly working on server side evaluation of player actions. Other than that, I produced for our team during the year. The second Semester, I mostly worked on tuning and bug fixing the game play and networking, while putting in a main menu, connection and ship selection system. As with the last project, blog posts will go more into depth in the projects, showing some code samples, and design information.
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