For our sophomore year of Digipen, my team decided to make a exploration twin stick shooter in space. The trailer will give the gist of it! When we first started the summer before, I decided to give my hand at graphics. By the start of the school year, we had a basic 2-D graphics engine, thanks to the tutorials at http://learnopengl.com/. With no previous experience in graphics at all, learning the ropes was pretty difficult. Overtime I managed to explore some difficult topics, like instancing and 2-D Dynamic lighting, but it was all basically self taught with no confidants to bounce ideas or ask questions. The second Semester, I mostly worked on game play. We didn't have our final boss made yet, so I took initiative to design and develop the final boss and it's mechanics. With our minimal time span, that meant designing for simplicity and effectiveness, while giving a climactic feel. Blog posts will go more into depth in the projects, showing some code samples, and design information.
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